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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Rider / Editor / Util / RiderPathUtil.cs
using System.IO;

namespace Rider.Editor.Util
{
  internal static class RiderPathUtil
  {
    public static bool IsRiderDevEditor(string editorPath)
    {
      if (editorPath == null)
        return false;
      return "rider-dev".Equals(Path.GetFileNameWithoutExtension(editorPath));
    }
  }
}